Chapter 2: The Age Of The
Loop
First off, an astute reader would recognize the fact
that I forgot to include the sixth principle of Tales of the Loop in part 1 of my review. This last principle is the setting is a collaborative one between
the GM and players. The GM sets the scenes and describes them but the players
are just as responsible as the GM. The players are encouraged to help the GM by
providing details. Why does the old cat lady down the street hate you?
On to chapter two. This chapter
contains all of the fluff and background information on the Swedish Loop. This is
where you find out that this game is about the 80’s that never was.
Those of us that are old enough
to remember life in the 80’s will remember iconic popstars and movies of that
generation. Not to mention the cold war and threat of Global Thermonuclear War
(would you like to play a game?).
In this game technology is more
advanced than what we remember. The particle accelerators in Sweden and the
U.S.A. are still operating. Robots and flying magnetized ships called gauss
freighters are commonplace. The Soviet Union discovered an effect of
magnetization that allows robotic freighters to fly along the routes of the
Earth’s magnetic fields. It is stronger in the northern hemisphere and larger
ships are seen there while smaller ones are in the southern hemisphere.
It’s important to note here that “Tales from the Loop is science fiction, but it is not about technology.
At its heart, this game is about growing up in the shadows of strange things
and solving mysteries. It is about the Kids.”
By the end of 59’ the world’s first particle
accelerator is built in Boulder City, Nevada. Then later in 69’ the Swede’s
built their Loop which is the biggest in the world. It is operated by
Riksenergi, a government agency of course. They are the largest
employer on the islands and most of the populace consider their employer as “theirs”
and are very protective when rumor mill is prolific.
They go on to describe life in the 80’s in Sweden as
a tumultuous
time with the government trying to navigate between capitalism and communism.
Although Sweden is officially neutral, communism is a strong sentiment amongst
the country and they refer to themselves as a Social Democratic government.
The Mälaren
Islands is your typical middle-class suburb of Stockholm, Sweden. Almost in the
countryside but close enough to the city to make a daily commute possible. Who
cares about all this, right? We’re playing as kids in the 80’s. When I was a
kid, all I cared about was what we would play after school. Not about politics and
other adult shit.
The next section
of this chapter is all about life as a kid in Sweden in the 80’s. During my childhood,
the BMX was the king of the hill, it still is in this game. While the BMX is
the preferred mode of transportation other means are of course available. Bus
passes and walking being the most common. Homework, social life, tests, bullies,
chores, and dealing with parents and siblings are just a few of the tools
available to the GM.
The next three sections describe each of the three
islands, Svartsjölandet, Munsö,
and Adelsö. Svartsjölandet is the main island of the
setting. Here they describe 6 points of interest which include settlements, an
abandoned factory, a stone palace that was turned into a prison but has been
dismantled, and the newer prison that replaced the palace conversion.
The three massive cooling towers as seen on the cover
of the book are located on the island of Munsö. This is the heart of the Loop
and is still open to the public. I know what you’re thinking. What the fuck?
Open to the public? The island is open to the public, not the facility itself.
There, you will need security clearance to access the Gravitron, the power
generator for the particle accelerator.
The last island of Adelsö is covered by forests.
Only a few farmers are the inhabitants. Three points of interest are detailed
which include a small village, an old royal estate, and a youth correctional
facility.
Hang on. We’re almost there. The Loop. There are
three loops to be exact. Prim-1, Prim-2, and Aux-1. Visitors to the facility
need to pass multiple security checkpoints and it should go without saying, NO
KIDS ALLOWED. Although there are multiple underground service tunnels with
unmanned entrances. There are of course security measures in place making it
difficult but possible to gain access.
Inside the facility, secret projects and experiments
are conducted. Speculations and rumors of large reptile animals caused by the
high energy produced at the Loop fuel the wild stories told by the kids these
days. One unexplained phenomena is the echo sphere. It is a large metal sphere
that appears around the perimeter of the Loop. No one knows who made, what they
are, or what their purpose is.
This is a very intriguing book to
say the least. The artwork is amazing! I must confess, this is the main reason
I made the Kickstarter pledge. The other being nostalgia, RPing kids in the 80’s,
that was my childhood. My only complaint thus far is the font size used. In the
PDF version they use a Sabon font sized at 9. This is slightly too small for my
older eyes. I would prefer an 11 or 12 but this is being nitpicky and I can adjust the size of the pdf for my eyes anyway. I should also mention that this is the longest chapter in the book clocking in at 17 pages total.
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